<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Barasan Devlog - itch.io</title><link>https://schneniz.itch.io/barasan</link><item><guid>https://schneniz.itch.io/barasan/devlog/1601860/v013-garrison-upgrades-and-towers</guid><title>v0.13 - Garrison, Upgrades and Towers</title><link>https://schneniz.itch.io/barasan/devlog/1601860/v013-garrison-upgrades-and-towers</link><pubDate>Fri, 24 Jul 2026 21:21:57 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4NzE4MDc0LmpwZw==/400x224%23c/01LqqZ.jpg"/><p>This update is all about command. Barasan has always been a tower defence where you also fight on the field, and v0.13 leans hard into the &quot;also command your troops&quot; half. Your troops hold the line, u...</p>]]></description></item><item><guid>https://schneniz.itch.io/barasan/devlog/1600851/v0121-your-swing-goes-where-the-enemy-is-not-where-youre-walking</guid><title>v0.12.1 — Your swing goes where the enemy is, not where you&#039;re walking</title><link>https://schneniz.itch.io/barasan/devlog/1600851/v0121-your-swing-goes-where-the-enemy-is-not-where-youre-walking</link><pubDate>Fri, 24 Jul 2026 02:03:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p># v0.12.1 — Your swing goes where the enemy is, not where you&#039;re walking The short version: the knight now always cleaves the nearest thing he can actually hit instead of aiming wherever you happene...</p>]]></description></item><item><guid>https://schneniz.itch.io/barasan/devlog/1600202/v012-the-demo-goes-to-round-20-and-the-late-game-stops-being-a-slog</guid><title>v0.12 — The demo goes to round 20, and the late game stops being a slog</title><link>https://schneniz.itch.io/barasan/devlog/1600202/v012-the-demo-goes-to-round-20-and-the-late-game-stops-being-a-slog</link><pubDate>Thu, 23 Jul 2026 14:24:38 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4Njg2NTgzLmpwZw==/400x224%23c/ZI%2FXm5.jpg"/><p>The short version: the demo now runs to round 20 instead of 10, six new enemies show up in the back half, and I rebuilt how difficulty scales so late rounds get meaner rather than just bigger . That l...</p>]]></description></item></channel></rss>